SLING QUEEN

Devlog

Every build of Sling Queen, newest first. The game is still in development, so things change quickly.

  1. 0.58Newbuild v58

    Opening scene

    • A 14-second opening on first launch shows how Luna's family turned into zombies
    • Skip it any time, or watch it again in Settings
    • New text translated into all 7 languages
  2. 0.57Newbuild v54–v57

    Boss duels and the final chapter

    • At the end of each stage, beat the boss at one of ten Korean folk games, from ddakji to tuho
    • Win and the boss and the crowd turn back into people and dance together
    • A final chapter along a narrow cliff ridge
  3. 0.53Balancebuild v51–v53

    Run as long as you can

    • No more time limit on the final dash
    • Slide on landing, and ride a skateboard
    • Automatic quality settings keep the game smooth on your phone
    • Fixed flickering on snowy mountains
    • A start arch with flags and balloons
  4. 0.50Newbuild v46–v50

    Luna & Sol, and dress-up

    • Choose Luna or Sol before you launch
    • 26 headpieces, 20+ hairstyles in 13 colors
    • Animal buddies grow to 19
    • Rare items shine with colored frames
    • Choose the video quality for your highlights
  5. 0.45Newbuild v43–v45

    Replay every run

    • Watch your whole run again as a video
    • Saving and sharing videos is free
    • Videos carry the game logo, your nickname and player code
  6. 0.42Newbuild v33–v42

    Animal buddies and music

    • Animal buddies fight beside Luna, starting with a squirrel
    • Booster bars that grow with every upgrade
    • Rescue your first ride, the pig, at the end of stage 1
    • Ten background tracks, one for each stage
    • Five magic boxes and speed pads
  7. 0.32Releasebuild v32

    Release candidate

    • Runs are now 30–60 seconds: launch, fly, ride, and one last dash
    • Pick one upgrade card before every launch: slingshot, booster or your next ride
    • Bounce pads on the road send Luna flying again
    • The world gently curves into hills and bends as you go further
    • Fairer rides: smashing zombies still refuels you, but less each time
    • Weapons and gear were removed so a run is all about distance
  8. 0.31Newbuild v31

    Ride on landing, final dash

    • Your ride appears the moment you touch the ground
    • Every zombie you knock away adds a little fuel
    • Five special zombies that can't be pushed aside
    • A final on-foot dash with double jumps
    • Dynamic camera that chases Luna through the air
  9. 0.30Lookbuild v30

    Luna font and block buttons

    • A blocky typeface drawn for the game
    • Chunky block buttons and less text on screen
    • A full-screen shop, four items per row
  10. 0.29Worldbuild v28–v29

    Endless horizon, day and night

    • A sky that follows you to the horizon
    • Night falls with stars and a moon, matching your phone's clock
  11. 0.27Newbuild v26–v27

    Dances from around the world

    • Finish a run with a dance under a spotlight
    • Folk dances from Korea, Japan, Brazil, Spain, Ireland and more
    • Choose Luna's skin tone in Settings
  12. 0.25Balancebuild v25

    Big rides push harder

    • Small rides bounce, big rides plow through
    • Two quick upgrade cards right before launch
  13. 0.24Worldbuild v23–v24

    Stage 5: Hanok Village

    • Fly over tiled hanok rooftops
    • Narrow alleys and an old city gate
  14. 0.22Newbuild v21–v22

    Same starting line, progress bar

    • Every run starts from the same line
    • A side bar shows how far you are from the boss, with your best marked
  15. 0.20Balancebuild v20

    Coin balance and daily fun

    • Three daily missions and a 7-day check-in
    • Double coins after a run if you want
  16. 0.19Newbuild v19

    A big arsenal (later trimmed)

    • We tried 50 weapons and 32 pieces of gear
    • Later removed to keep the game one-thumb simple
  17. 0.18Balancebuild v18

    A new progression system

    • Get stronger a little every run
  18. 0.17Newbuild v17

    First weapon

    • Luna's first throwing star
  19. 0.16Newbuild v16

    Difficulty rounds and an ending

    • Clear all ten stages to unlock the next round
    • An ending scene for the zombie king's fall
  20. 0.15Worldbuild v14–v15

    Ten places on Earth

    • From the Australian Outback to the Himalayas
  21. 0.13Newbuild v12–v13

    Seven languages, flag rankings

    • Korean, English, Japanese, Chinese, Spanish, Portuguese, Indonesian
    • Rankings show each player's flag
  22. 0.11Newbuild v4–v11

    Bosses, 11 rides, ending

    • A boss waits at the end of every stage
    • Rides from a pig to a jet
  23. 0.3Newbuild v3

    One hand, even lying down

    • Play everything with one thumb
  24. 0.2Lookbuild v2

    Chase camera

    • Watch the road ahead from behind Luna
  25. 0.1Newbuild v1

    First prototype

    • A slingshot, a girl and a road full of zombies

Coming next

  • In progressAndroid app & Google Play test

    Wrapping the game as an Android app for a closed test on Google Play.

  • In progressPaper pop-up scenery

    Each stage gets pop-up-book style decorations, starting with the Outback.

  • PlannedRace your best-run ghost

    See a ghost of your best run flying beside you.

  • PlannedDaily course & random events

    A new course every day and surprises along the road.

  • PlannedZombie collection & 3-star goals

    Collect every zombie and earn three stars per stage.

  • PlannedOnline ranking

    Compare distances with players around the world, by flag.

  • DoneBoss duels: Korean folk games

    Ten bosses, ten classic Korean games, from ddakji to tuho.